Midnight Gaming Corporation

A Conglomerate of Thriving Companies

About Us

What is the Midnight Gaming Corporation?

Midnight Gaming is a Holding Company based in the United States.

Midnight is an investment partner to qualified companies across the world.

Current active acquisition and investment include:

1. Esports Media
2. Finance/Insurance
3. Real Estate
4. Automotive
5. Energy

Company Overview

Key Developments:

1. Founded in 2016

2. 3 Successful IPOs

3. $3/share

4. $6/share

4. $12/share

5. Effective S1 Filing

6. Pending Exchange Listing

Learn More
A purple and black logo with the letter mg.
Overview

Corporate Timeline

2016
Company Founded
2018
Fundraising & Esports Beginnings

Reg A Tier II capital raise @ $12/share

1st Amateur Esports Team

1st Professional Esports Team

2019
A purple and black logo with the word mg.
Midnight Esports

Launch eSports media Division

2020
A yellow and white logo on a white background.
GTV Advertising Agency

GTV & More

GTV Advertising Agency Launch

2021
Further Developments
Joint Venture Agreements
Corporate acquisitions begin
2016
Company Founded
2018
Fundraising & Esports Beginnings

Reg A Tier II capital raise @ $12/share

1st Amateur Esports Team

1st Professional Esports Team

2019
A purple and black logo with the word mg.
Midnight Esports

Launch eSports media Division

2020
A yellow and white logo on a white background.
GTV Advertising Agency

GTV & More

GTV Advertising Agency Launch

2021
Further Developments
Joint Venture Agreements
Corporate acquisitions begin

Investment Highlights

Our process which helps us effectively target and deliver successful ad campaigns.

Highly Differentiated Ad Technology Platform

Proprietary GTV platform designed to be a highly flexible and  robust advertising engine to compete against larger and  more established advertising/media franchise operators  effectively and inexpensively.

Rapidly Growing Industries

Midnight only acquires companies that show historic revenue growth over time, and are situated in high growth industries.

Accretive M&A Strategy

Myriad of partnerships for branding, licensing, product  placement and M&A targets – this multi-billion dollar  opportunity remains untapped.

Growth by Acquisition Business Model

Midnight invests to gain controlling interest or 100% acquisition of Qualified Acquisition Targets that increase overall company valuation and provide MG with new revenue streams.

Acquiring High Growth Companies to Reach Max Scalability

No matter if MG invests as a controlling partner, or target becomes a wholly owned subsidiary, MG’s target is max scalability for target company in any and all industries”

Seasoned Management Team

Led by a dedicated and highly experienced senior  management team with significant industry experience and  proven ability to develop novel solutions.

PRESENTING GTV

What is GTV?

A Free to Watch Esports Network on Every Available Platform.

  • GTV is a free to watch streaming and vod programming, that provides a platform for  advertisers, content creators, and show producers to reach a worldwide  audience.
  • GTV features esports programming from many countries around the  world, and provide well rounded shows, documentaries, feature segments,  and live event coverage to meet the consumer demand.
  • GTV provides significant exposure for its advertisers and corporate  partners who seek to benefit from the global esports audience who demands  quality esports programming.
A circle with various tv logos on it.
GTV NETWORKS

GTV

24 Hour Esports Television

Every Available Platform 

100 Gaming Channels + "Specialized Content Channels"

Business Model

Media Revenue Streams

  • Network Sponsorships
  • Merchandising
  • Advertising
  • Branding/Naming Rights
  • Show/Segment Sponsorships
  • Product Sponsorships

Industry Partnerships

  • Marketing/Advertising Partnerships
  • Esports Organizations Worldwide
  • Non-Endemic Media Partnerships

Global Reach

  • Esports Viewer/Consumer
  • Global brand sponsorships
A bar chart showing the number of people who use social media.

Industry Snapshot

  • The eSports audience continues to grow among both eSports enthusiasts (individuals who watch esports at least once per month) and occasional viewers.
  • Monetize participants & spectators, in terms of total viewership, 60% play and 40% don’t. eSports entertainment lounges and tournaments attract both.
  • Lucrative monetization opportunities arising as a result.
  • Like traditional sports, media rights will eventually become the largest source of eSports revenue, followed by sponsorships but we see media rights as the largest revenue opportunity in 2022.

Source: NewZoo, Goldman Sachs Global Investment Research

Revenue Streams

Global entertainment network providing Esports Content, Corporate Partnerships and sponsor Advertisements 24/7 through GTV Networks, with Esports & concert arena venue projects in development.

A diagram showing the different stages of a marketing campaign.

Advertising Platform

  • GTV, Gaming Television: 24 hour eSports programming
  • Every viewing platform available

eSports Media Revenue

  • 100 Channels of eSports content
  • Revenue sharing with esports celebrities
  • Ad campaigns with social media influencers
  • Ad agency revenue
  • Monthly subscription revenue

Sponsorships

  • High margin advertising sponsorships
  • Channel sponsorships
  • Network sponsorships
Want to learn more?

Contact Us!